In recent years, Need for Speed has forced us to pretend that we are convicts, cool dudes from the ghetto, or whatever else their protagonists are now. It may not be much today, but back in the Super Nintendo’s early days this game was something special. Add in a primitive career mode, which was rare at the time, and you have a good racer from 1993. The guy in second blasting at you? It felt personal. In Rock n’ Roll Racing, it felt different. In a lot of weapon-themed racers (such as Wipeout), the in-race combat doesn’t feel authentic and only serves one purpose – to frustrate you. ![]() ![]() The gameplay was pretty great as well, and I felt immersed by it simply because the racing felt truly personal. In 1993, this was simply awesome and was the next best thing to having the real recordings. Midi renditions of Paranoid by Black Sabbath and other heavy rock and/or metal songs populate the soundtrack for this game. So how could a game like this, which doesn’t even seem to carry much humanity in it, possibly be immersive? For starters, the soundtrack was stunning for it’s time. Rock n’ Roll Racing was set on alien worlds, and the racers were aliens and monsters. Of course, this was no ordinary racing game. Today, the idea of Blizzard Entertainment making a racing game sounds laughable, but they did it in 1993. I’ve selected what I feel are the five most immersive racing games ever created.īefore Diablo, Starcraft, and Warcraft came into existence, there was Rock n’ Roll Racing. There are a few games that, in my experience, nailed immersion so well that they should be recognized for their achievements. ![]() I like to feel like I am the one racing, that the opposition are trying to cut me off, and not a digitally rendered racing car. As a huge fan of racing games, I like it when I feel immersed in what I play.
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